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"Ive" <ive### [at] lilysoft com> schrieb im Newsbeitrag
news:3d559848$1@news.povray.org...
>
> > f_mesh1 in an isosurface?
> >
> > Just a guess ....
> >
> > Marc-Hendrik
> >
> >
>
> Nope.
> (Indeed I still know nothing about isosurfaces
> and have to learn about them first :-)
>
> so long
> -Ive
Try it - it's very simple!
Some mesh is created this way:
#include "functions.inc"
isosurface {
function { f_mesh1(x,y,z,0.05,0.02,1,0.01,1) )
}
contained_by { box {-1,1 } // container shape (way to big in the
y-direction - too lazy to type more)
threshold 0.02
pigment {rgb 0.5}
}
You'll have to adjust those 5 parameters, as I copied them out of one of my
scenes (definitely no speaker grid). And you would have code that fold
somehow (should be not to hard by substituting the y and z parameters by
some math.
Not that I'm saying isosurfaces are the answer to everything - your grid
looks very good the way it is. But there are many people who seem to fear
isosurfaces as something complicated.
Regards,
Marc-Hendrik
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